


About Me
About Me
About Me
Taiki Ishii
I tell people my name sounds like "Nike" but with a "T"
I tell people my name sounds like "Nike" but with a "T"
I tell people my name sounds like "Nike" but with a "T"
I tell people my name sounds like "Nike" but with a "T"
Role
Role
Role
Product Designer
Product Designer
Product Designer
Experience
Experience
Experience
5+ Years
5+ Years
5+ Years
Experience

Fetch - Senior Product Designer
Owned end-to-end design strategy for major product areas. Led the incubation of 0-1 projects such as Fetch Shop: a new line of business for over 12 million MAUs to earn rewards while shopping online. Achieved ~17% conversion rate, beating industry average in 3 months.
Oct 2022 - Aug 2025

Fetch - Senior Product Designer
Owned end-to-end design strategy for major product areas. Led the incubation of 0-1 projects such as Fetch Shop: a new line of business for over 12 million MAUs to earn rewards while shopping online. Achieved ~17% conversion rate, beating industry average in 3 months.
Oct 2022 - Aug 2025

Fetch - Senior Product Designer
Owned end-to-end design strategy for major product areas. Led the incubation of 0-1 projects such as Fetch Shop: a new line of business for over 12 million MAUs to earn rewards while shopping online. Achieved ~17% conversion rate, beating industry average in 3 months.
Oct 2022 - Aug 2025

Fetch - Senior Product Designer
Owned end-to-end design strategy for major product areas. Led the incubation of 0-1 projects such as Fetch Shop: a new line of business for over 12 million MAUs to earn rewards while shopping online. Achieved ~17% conversion rate, beating industry average in 3 months.
Oct 2022 - Aug 2025

Fetch - Product Designer III
Led cross-functional product and design efforts such as Point Boost which resulted in a 75% increase in sales lift from month 1 to month 3. Mentored junior designers through onboarding, design operations and feedback sessions.
Dec 2021 - Oct 2022

Fetch - Product Designer III
Led cross-functional product and design efforts such as Point Boost which resulted in a 75% increase in sales lift from month 1 to month 3. Mentored junior designers through onboarding, design operations and feedback sessions.
Dec 2021 - Oct 2022

Fetch - Product Designer III
Led cross-functional product and design efforts such as Point Boost which resulted in a 75% increase in sales lift from month 1 to month 3. Mentored junior designers through onboarding, design operations and feedback sessions.
Dec 2021 - Oct 2022

Fetch - Product Designer III
Led cross-functional product and design efforts such as Point Boost which resulted in a 75% increase in sales lift from month 1 to month 3. Mentored junior designers through onboarding, design operations and feedback sessions.
Dec 2021 - Oct 2022

Fetch - Product Designer II
Integrated new design practices such as advanced prototyping and design QA into the team's processes. Redesigned Fetch's most used feature, the receipt scanning experience and improved first time completion and retention metrics.
Jul 2021 - Dec 2021

Fetch - Product Designer II
Integrated new design practices such as advanced prototyping and design QA into the team's processes. Redesigned Fetch's most used feature, the receipt scanning experience and improved first time completion and retention metrics.
Jul 2021 - Dec 2021

Fetch - Product Designer II
Integrated new design practices such as advanced prototyping and design QA into the team's processes. Redesigned Fetch's most used feature, the receipt scanning experience and improved first time completion and retention metrics.
Jul 2021 - Dec 2021

Fetch - Product Designer II
Integrated new design practices such as advanced prototyping and design QA into the team's processes. Redesigned Fetch's most used feature, the receipt scanning experience and improved first time completion and retention metrics.
Jul 2021 - Dec 2021

Fetch - Product Designer
Led user research initiatives and iterated on quick-win features such as "Snap again" enabling users to seamlessly re-enter the receipt capture flow after completing a scan. This enhancement improved user retention and revealed key behavioral insights around multi-snap sessions, shaping future product direction.
Feb 2021 - Jul 2021

Fetch - Product Designer
Led user research initiatives and iterated on quick-win features such as "Snap again" enabling users to seamlessly re-enter the receipt capture flow after completing a scan. This enhancement improved user retention and revealed key behavioral insights around multi-snap sessions, shaping future product direction.
Feb 2021 - Jul 2021

Fetch - Product Designer
Led user research initiatives and iterated on quick-win features such as "Snap again" enabling users to seamlessly re-enter the receipt capture flow after completing a scan. This enhancement improved user retention and revealed key behavioral insights around multi-snap sessions, shaping future product direction.
Feb 2021 - Jul 2021

Fetch - Product Designer
Led user research initiatives and iterated on quick-win features such as "Snap again" enabling users to seamlessly re-enter the receipt capture flow after completing a scan. This enhancement improved user retention and revealed key behavioral insights around multi-snap sessions, shaping future product direction.
Feb 2021 - Jul 2021

Clutch.Win - Product Designer
Led end-to-end design features, from ideation, wireframes to hi-fidelity mockups. Collaborated with engineers and product to align on product requirements. Introduced a new video editing feature.
Jun 2019 - Aug 2020

Clutch.Win - Product Designer
Led end-to-end design features, from ideation, wireframes to hi-fidelity mockups. Collaborated with engineers and product to align on product requirements. Introduced a new video editing feature.
Jun 2019 - Aug 2020

Clutch.Win - Product Designer
Led end-to-end design features, from ideation, wireframes to hi-fidelity mockups. Collaborated with engineers and product to align on product requirements. Introduced a new video editing feature.
Jun 2019 - Aug 2020

Clutch.Win - Product Designer
Led end-to-end design features, from ideation, wireframes to hi-fidelity mockups. Collaborated with engineers and product to align on product requirements. Introduced a new video editing feature.
Jun 2019 - Aug 2020
My design philosophy is that great design happens when a team truly enjoys and builds strong bonds. Alignment on the steps that follow comes naturally after.
Spending time together, having fun outside of work, and creating an environment that fosters open and collaborative conversation.
Alignment on project goals, responsibilities, and working styles.
I love technology, design, sports, and traveling!
Technology:
I love exploring gadgets of any kind.
Design:
I grew up in a household filled with design and engineering! I love understanding the rationale and decision-making behind every process.
Sports:
I've played and watched sports my whole life! - Especially basketball and my Portland Trail Blazers. (I grew up in Oregon!)
Traveling:
I try to visit a new country every year and travel Japan often to see family.
My Values
End-to-end ownership
End-to-end ownership
End-to-end ownership
A prototype is worth a thousand static screens. Animation and interaction elevate design from good to great - and they're elements I bring into my process early and often.
A prototype is worth a thousand static screens. Animation and interaction elevate design from good to great - and they're elements I bring into my process early and often.
A prototype is worth a thousand static screens. Animation and interaction elevate design from good to great - and they're elements I bring into my process early and often.
The website will be built in Framer, ensuring a modern, responsive, and performance-optimized experience. Ideal for quick iteration and sleek UI transitions.
Team camaraderie
Team camaraderie
Team camaraderie
Team camaraderie
A team that understands each other's working styles and enjoys each other's company produces the best work.
A team that understands each other's working styles and enjoys each other's company produces the best work.
A team that understands each other's working styles and enjoys each other's company produces the best work.
A team that understands each other's working styles and enjoys each other's company produces the best work.
Cross-functional ownership & stakeholder management
Cross-functional ownership & stakeholder management
Cross-functional ownership & stakeholder management
Cross-functional ownership & stakeholder management
Collaboration is at the core of great design.
Collaboration is at the core of great design.
Collaboration is at the core of great design.
Collaboration is at the core of great design.
Navigation in uncertainty
Navigation in uncertainty
Navigation in uncertainty
Navigation in uncertainty
Defining problems, testing new ideas, and shaping a scalable vision.
Defining problems, testing new ideas, and shaping a scalable vision.
Defining problems, testing new ideas, and shaping a scalable vision.
Defining problems, testing new ideas, and shaping a scalable vision.
Thanks for making it all the way here.
I really appreciate it!
Thanks for making it all the way here.
I really appreciate it!
Thanks for making it all the way here.
I really appreciate it!
Thanks for making it all the way here.
I really appreciate it!